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Post by Jason Vey on Jun 18, 2009 14:50:46 GMT -5
Hit me! Twelve Parsecs is going to be generic, like S&S, so what kinds of things do you think are must-have's in a space opera game, and what kinds of things have no business being in a big, sprawling tech-meets-psychic-mysticism space adventure?
And finally, what stuff should be there but expressly optional, as it's in some space operas but not all?
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 2, 2009 16:44:18 GMT -5
I'd like to see small scale (one on one) dogfighting rules, various notes on how to survive a ship destruction, and ship designs (maps). Those would be top priorities for me.
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Post by Ronin84 on Jul 7, 2009 9:21:21 GMT -5
Variety of races...not just human.
I know that there are space opera games that are human centric but I would like to see a variety of intelligent life forms.
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Post by Jason Vey on Jul 7, 2009 12:51:37 GMT -5
Some good thoughts. Have to keep in mind that these rules are setting free, like S&S, so we might not get into *quite* as much detail as you'd like. That being said:
1. There are 5 races detailed with quick-and-dirty guidelines for creating your own. 2. I'm working on dogfighting rules right now. 3. Notes on how to survive a ship destruction will be cursory, as since this is space opera/science fantasy I don't want to get bogged down in "rules for surviving in a vaccuum/Radiation rules by RAD/etc." 4. There will be a variety of ships detailed...not so sure about actual floor plans, as I'm B-A-D at floorplans and layouts, and most of the art budget is going to go to, well, art. But I'll see what I can do on that front.
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Post by bluskreem on Jul 8, 2009 23:24:25 GMT -5
Sounds very cool. Any chance There will be a quick and dirty ship making system as well? I love Space opera -prototype stories.
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Post by Jason Vey on Jul 9, 2009 15:42:53 GMT -5
Yes, there are custom ship building rules.
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Post by shadowwarrior on Jul 10, 2009 16:37:11 GMT -5
I'm a pulp SF person myself - Flash Gordon, Buck Rogers, etc. I'm guessing Twelve Parsecs is going to be a bit too hard boiled for that sort of game.
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Post by Jason Vey on Jul 11, 2009 12:15:00 GMT -5
12p is designed for Flash Gordon, Buck Rogers, Star Wars kind of games.
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Post by shadowwarrior on Jul 11, 2009 15:46:18 GMT -5
12p is designed for Flash Gordon, Buck Rogers, Star Wars kind of games. Most excellent indeed - I'm looking forward to some ray gun toting, oxygen pill surviving in deep space populated by Hawkmen action already! I'm a big fan of Slipstream.
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