kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Aug 12, 2009 9:35:01 GMT -5
What is OBS?
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 10, 2009 18:59:58 GMT -5
I love the reference sheets in the boxed sets. Invaluable! I just wish they were with the original tables I like a refs screen - although - if you just make the pages available - I have no problem printing and gluing them to cardstock and gluing some related art. Others could snag the universal Savage Worlds screen and you could make sheets to fit in that! Having said that - if you made a full fledged GM screen available, I'd buy one.
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 10, 2009 18:55:55 GMT -5
I can see how having stats in both places is an aid. The one criticism I have is that the top should be from the spine, not the page edge IMO. I keep feeling like it's backward when I flip through it currently - like I'm reading Manga (though not quite as different as that) Between MM and the original rulebook, I have pretty much the monsters I need. One really can't have too many monsters though. For me it's important to see regular creatures available for reference.
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 10, 2009 18:49:09 GMT -5
It isn't just the %, but much more the standard modifiers for the Abilities. That concept never really clicked for me. It's cool since I have one of the older ones with the tables instead of the unified mod. I can see putting the Con save modifier into the basic ability check mod table, but the reaction, to hit, damage and such just don't feel right in those spots for me. I do like the percentile/2d6 optional methods for things. I think these were cases where the original will be better than the altered. That said, it's your game and you want it to feel right to you, and you can't please everyone. It's just how I feel, so I'm happy to have the older edition book and will be pencilling those things into the other books. I guess partially I'm responding to those who feel the later editions were the real system and the early was sort've damaged. It seems ironic since the early edition had more options. I mean anyone could easily just have said - I'm using the unified modifier thing with the older edition, but if I just had the later edition - I'd be stuck with making up my own rules and playtesting them to get the old-school feel I wanted. Sometimes it's good to get in early Anyhow, much will depend on my mid-August playtest.
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 10, 2009 6:27:53 GMT -5
Very cool.
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 10, 2009 6:26:00 GMT -5
I'm actually really glad to have an old version of the rulebook so that I have options. Did you keep the great old-school ability tables in the revised at least as options? Is the percentile usage in as an option? If not, I would have felt a little jipped on the new version when the old had more versatility. I'll be sticking with the original mechanics for most things. Oh, and I hope you keep making pocket editions available to fit into the boxed set
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 10, 2009 6:19:46 GMT -5
I understand why you'd have alternate methods for some mechanics like a choice between universal 2d6 or a more diverse/dynamic usage of percentile and such. I don't plan on using the universal method, but I understand it.
What I wonder is why you went from the cool old-school modifier tables for the Abilities, toward a unified D&D 3e- like modifier? Surely to-hit, damage, etc. would be different than a basic check modifier? Why remove one of the usages, when you could just make one way the default method, and the other an optional method?
Also, kudos for the monsters added in Monstrous Mayhem. I was thrilled to see some great additions to the monster list for the game. Those alone with the cantrips and the Ranger were well worth it - plus all of the other added material.
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 10, 2009 6:07:23 GMT -5
I received mine and am tickled pink (#5 of 30). If you do it in the future, the only thing I would like added is something written/pasted on the side of the box with the title. Otherwise it's great. I also like the fact that pocket editions will fit in the box with the current stuff - meaning I'll be pretty much looking at pocket editions for anything that comes out now. tripleoakleaf.myfreeforum.org/sutra4103.php#4103
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 7, 2009 6:50:28 GMT -5
When they start sending me updated pages with errata included, I'll clap. One of the things I loved with HackMaster 4e was the boxed errata you could print out, cut up and paste or tape into your book without writing anything. They made it fit seamlessly.
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 7, 2009 6:46:55 GMT -5
Thanks for the info!
I know you had to limit what weapons you included, but why leave out darts? Would they just be equivalent to something already there?
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 7, 2009 6:44:43 GMT -5
I just want you to drive up here and pencil in all of the errata for me. That's service.... as well as the end of my comedy career.
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 6, 2009 2:28:38 GMT -5
So a first level Wizard has a Constitution of 7. He rolls a one for hit points, and the Con -1 and Wizard -1 still leave him with a minimum of 1 right?
So now this character attains second level. He would gain 1 hit point as a Wizard, but does the Con modifier negate this, or is it only used against actual rolls instead of +1s and the like?
At second level does this Wizard have 1 or 2 hit points?
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How is magical item identification done?
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Does the Thief Vital Strike to hit bonus (+3) add to the attacking from behind to hit bonus (+4) = +7?
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Are there grappling, wrestling, overbearing rules somewhere or in the works?
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How did you decide on Sling ranges? With a Strength of 9 having ranges of 4.5', 9', and 18' seems a little on the short side....
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 2, 2009 16:44:18 GMT -5
I'd like to see small scale (one on one) dogfighting rules, various notes on how to survive a ship destruction, and ship designs (maps). Those would be top priorities for me.
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 2, 2009 16:37:23 GMT -5
Very nice!
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Jul 2, 2009 16:27:24 GMT -5
So what S&S material has entered Fight On! and in which issues?
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