Post by drsamsara on Sept 14, 2009 16:50:03 GMT -5
My recent analysis of the Spell Saves got me to thinking about this: should there be a difference between Ability Checks and Saves? Officially, Saves are a sub-set of Checks. I'm finding myself torn however between leaving that alone and eliminating Saves as such.
For instance, right now, Thieves get a bonus to DEX Saves, but not to Checks. Wizards get a bonus to INT Saves but not Checks. Something seems maybe off even granted that they will possibly have bonuses from high stats.
It seems that many old-schoolers are using Saving Throws as a generic "Skills" system (check out recent issues of Fight On! for examples). Should S&S do the same, when its system makes that even more sensible that others (where you have to intuit that a Save vs. Dragon Breath means dodging and so on)?
Post by Jason Vey on Sept 15, 2009 12:46:55 GMT -5
Saves aren't as much a sub-set of checks as they are a type of check. Most classes get a situational or circumstantial bonus to that type of ability check. I do use checks as a type of skill system, with Backgrounds.
Jason Vey, President Elf Lair Games Web: www.elflair.com e-mail: elflair (at) grey-elf (dot) com "I will say this just once: GARY NEVER USED MINIATURES!!!" --Old Geezer, RPG.net