kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Oct 22, 2008 18:03:46 GMT -5
Upon initially looking at the spell lists, I'm cool with the Clerics, but I think I might modify the MU a little so that each level has 10 spells.
My initial thoughts are to remove 1-Detect Evil; 3-Hold person, Infravision, Protection from Evil, Water Breathing; 4-Forest Legion, Hallucinatory Terrain, Plant Growth, Remove Curse; 5-Animal Growth, Animate Dead, Conjure Elemental, Contact Higher Plane; 6-Control Weather, Part Water.
Then add 1-Shield, Ventriloquism
This is just a preliminary thought after the first reading and just for the official spells while characters may find completely different spells int heir travels.
I don't mean this so much as a suggestion for the rules, but as a possibility for my house rules and making sure balance is retained.
K
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Post by Jason Vey on Oct 23, 2008 7:03:58 GMT -5
Curious...why?
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kersus
Junior Member
Toying With Destruction
Posts: 67
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Post by kersus on Oct 23, 2008 9:41:46 GMT -5
Cause I'm crazy like a fox. In my mind I wanted to see 10 for each, and while I do have a d14, I think d10 is easier. Also, some spells didn't fit with an MU for me. The last thing I want is two classes with Hold person. I do like the Infravision spell though and that was the hardest one to remove from the list. As I said, I'm not trying to change the official rules, just posting my thoughts on how I'll use them. Considering I haven't found anything else I wanted to alter - I think it's pretty sweet.
I've contemplated adding some bells and whistles - I just haven't decided which ones. If I come up with anything solid, I'll present them to you as some sort of optional supplement if you're interested. It may not be worthwhile as the game stands so well as is.
Am I taking important things away with the spells I've removed? Will they just be filled by the new classes you were going to add? Were there better spells to add? I actually really like Feather Fall from 1e - but if Cantrips aren't going to be used, I thought Ventriloquism would be a good spell.
K
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