Post by drsamsara on Jun 8, 2009 21:55:46 GMT -5
I love rolling 2D6. As much as I appreciate the ease of figuring odds on a D20, I just love rolling 2D6. When I first read S&S, I immediately suggested that Thief Abilities really ought to be 2D6-based rather than percentiles. And Jason stepped up and Thief Abilities are now 2d6.
One of the things I really love about my Boxed Set (that's No. 1 of 30, suckers), is that I can fit everything in there with those two dice and be ready to play. The three S&S booklets, my LBB's, the Pocket Ed. of Monstrous Mayhem, even Carcosa should I wish to. Except that if I want to make a character, 2D6 really isn't sufficient. I'd have to add another die.
And that's just not right. So, what if stats were rolled using 2D6 instead of 3?
Well, obviously it would increase the variation and make the best and worst more likely. It's quite a bit easier to roll a 12 with 2D6 than an 18 on 3. I'm not sure how I would feel about that.
Second, it would increase the granularity and I do like that. The D&D range is so broad for something that really doesn't do that much in play. What is the difference between a 13 and 14? None really. With a range of 2-12, the differences stand out.
Also, it would reduce the modifiers a bit. A lot of old-schoolers are going back to the OD&D minimization of stats modifiers. Frex Swords & Wizardry uses a flat +1 for stats 12-18 (I think. Something like that anyway). I rather like Moldvay's scheme and I'm glad it's in Rev. S&S: +1 for 13-15, +2 for 16-17, and +3 for 18. But a +3 is a lot bigger modifier when using 2D6 and not 1D20. Too much? Maybe. With a 2-12 range, you could have something like a +1 for 10-11 and a +2 for 12. Still a good bonus but not quite so large.
Thoughts?
One of the things I really love about my Boxed Set (that's No. 1 of 30, suckers), is that I can fit everything in there with those two dice and be ready to play. The three S&S booklets, my LBB's, the Pocket Ed. of Monstrous Mayhem, even Carcosa should I wish to. Except that if I want to make a character, 2D6 really isn't sufficient. I'd have to add another die.
And that's just not right. So, what if stats were rolled using 2D6 instead of 3?
Well, obviously it would increase the variation and make the best and worst more likely. It's quite a bit easier to roll a 12 with 2D6 than an 18 on 3. I'm not sure how I would feel about that.
Second, it would increase the granularity and I do like that. The D&D range is so broad for something that really doesn't do that much in play. What is the difference between a 13 and 14? None really. With a range of 2-12, the differences stand out.
Also, it would reduce the modifiers a bit. A lot of old-schoolers are going back to the OD&D minimization of stats modifiers. Frex Swords & Wizardry uses a flat +1 for stats 12-18 (I think. Something like that anyway). I rather like Moldvay's scheme and I'm glad it's in Rev. S&S: +1 for 13-15, +2 for 16-17, and +3 for 18. But a +3 is a lot bigger modifier when using 2D6 and not 1D20. Too much? Maybe. With a 2-12 range, you could have something like a +1 for 10-11 and a +2 for 12. Still a good bonus but not quite so large.
Thoughts?